Substance Painter names the materials with suffixes like "_diffuse", "_glossiness" etc, that tell you where they should go in a particular material type. No actually, you are supposed to place the multiple maps in specific different material slots in a material. How do i fix this? how can i combine all the texture maps? So when importing them on my model, i can only chose 1 which results in an unfinished texture. The theory is explained here (downlaod the PDF which contains both Volume 1 and 2) In the PBR workflow, multiple maps are created so that you can create a more realistic representation that includes not only color information but also how reflective the surface is, how glossy the reflections are, height information that shows indentations and grooves upon rendering and a number of other options. It is the way Substance Painter is designed. Hi problem, is that the Substance Painter textures are for some reason seperated into 4-5 different maps.
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